struct DragChipImage
Swift
struct DragChipImage
A drag chip: views laid out and emitted into a draw list of their own.
The arrays are canvas's own DrawCommand, GlyphInstance, MeshVertex
and GradientDesc structs, as bytes. Whoever draws it compiles against
the same draw_command.hpp, so this is the frame format rather than a new
one — and a chip is a few kilobytes, sent once when the drag starts.
Chip-local: the list is emitted with the chip's top-left at 0,0, and
width × height is what it laid out to, in pixels.
Sources/LavaUI/DragSource.swift:20
Properties
var byteCount: Int { get }
Not documented.
Sources/LavaUI/DragSource.swift:33
var commands: [UInt8]
Not documented.
Sources/LavaUI/DragSource.swift:23
var glyphs: [UInt8]
Not documented.
Sources/LavaUI/DragSource.swift:24
var gradients: [UInt8]
Not documented.
Sources/LavaUI/DragSource.swift:26
var height: UInt32
Not documented.
Sources/LavaUI/DragSource.swift:22
static let maxWireBytes: Int
Past this a chip is not sent, and the drag goes ahead with the cursor alone. Well under the control plane's per-message ceiling; a chip that big is a window, not a chip.
Sources/LavaUI/DragSource.swift:31
var meshVertices: [UInt8]
Not documented.
Sources/LavaUI/DragSource.swift:25
var width: UInt32
Not documented.
Sources/LavaUI/DragSource.swift:21