LavaUI docs

message InputEvent

Control plane

message InputEvent

One raw input event, renderer → app.

Field-for-field the shape of canvas::InputEvent, deliberately: the renderer polls one off GLFW and forwards it without interpreting it. What x, y, button and mods mean depends on kind — see InputEventKind in draw_command.hpp, which is the authority for both sides. Keeping the wire struct congruent with the local one is what makes "forward it" a field copy rather than a protocol.

FileDrop arrives here like any other event, but its payload does not fit: the paths are a list, and this struct is fixed-size. The event says a drop happened and where; TakeDroppedPaths says what was in it.

idl/lava.npidl:901

Fields

button: i32

Not documented.

idl/lava.npidl:909

kind: u32

Not documented.

idl/lava.npidl:906

mods: i32

Not documented.

idl/lava.npidl:910

serial: u32

Monotonic per-subscription. The app echoes it back in InputAck to say how far it has got, which is the only way the renderer can tell "the app is idle" from "the app is behind".

idl/lava.npidl:905

x: f32

Not documented.

idl/lava.npidl:907

y: f32

Not documented.

idl/lava.npidl:908