struct VideoTarget
Swift
struct VideoTarget
Where a client must allocate its buffers: the renderer's GPU, and the
layouts of DRM_FORMAT_ABGR8888 it can import.
Sources/LavaUI/VideoFrames.swift:12
Constructors
init(renderNode: String, modifiers: [UInt64])
Not documented.
Sources/LavaUI/VideoFrames.swift:18
Properties
var modifiers: [UInt64]
Not documented.
Sources/LavaUI/VideoFrames.swift:16
var renderNode: String
/dev/dri/renderD*. A buffer from another GPU is not importable at
all, which on a laptop with two is the usual way to get this wrong.
Sources/LavaUI/VideoFrames.swift:15