class EngineFrameSink
Swift
final class EngineFrameSink
The engine's own per-window buffers: what every windowed app uses, and the
default for any DrawList built against an Editor.
Sources/LavaUI/FrameSink.swift:118
Constructors
init(editor: Editor, window: WindowID)
Not documented.
Sources/LavaUI/FrameSink.swift:125
Methods
func beginFrame(minimum: FrameCapacity) -> FrameBuffers?
Not documented.
Sources/LavaUI/FrameSink.swift:130
func commit(_ written: FrameCapacity)
Not documented.
Sources/LavaUI/FrameSink.swift:144
func grow(to wanted: FrameCapacity, written: FrameCapacity) -> FrameBuffers?
Not documented.
Sources/LavaUI/FrameSink.swift:135