enum DrawKind
Swift
enum DrawKind
What one draw command draws. Mirrors canvas::DrawCommandKind in
draw_command.hpp, which documents how each kind uses the command's fields.
Sources/LavaUI/DrawList.swift:9
Cases
case rect
Filled rectangle.
Sources/LavaUI/DrawList.swift:11
case roundedRect
Filled rectangle with rounded corners; aux is the corner radius.
Sources/LavaUI/DrawList.swift:13
case text
A run of shaped glyphs. param is the first glyph and w the glyph count.
Sources/LavaUI/DrawList.swift:15
case circle
Filled circle centred on x,y; aux is the radius.
Sources/LavaUI/DrawList.swift:17
case line
Line from x,y to w,h.
Sources/LavaUI/DrawList.swift:19
case pushClip
Starts clipping to x,y,w,h, intersected with any clip already in force.
Sources/LavaUI/DrawList.swift:21
case popClip
Ends the innermost clip.
Sources/LavaUI/DrawList.swift:23
case image
Textured quad. param is the texture id and color a tint.
Sources/LavaUI/DrawList.swift:25
case beginBackdropBlur
Flush UI so far, blur the resolve under x,y,w,h (aux = radius px).
Sources/LavaUI/DrawList.swift:27
case endBackdropBlur
Closes a blur scope (bookkeeping; engine no-ops today).
Sources/LavaUI/DrawList.swift:29
case beginContentBlur
Draw everything up to the matching End into an offscreen target instead
of the frame, blur it, and composite it back over x,y,w,h with its own
alpha (aux = radius px).
Sources/LavaUI/DrawList.swift:33
case mesh
Filled arbitrary polygon. param/w index into meshVertices
(first index, count); aux 0 fans around vertex 0, 1 triangulates
alternating inner/outer pairs as a ring strip.
Sources/LavaUI/DrawList.swift:39
case polyline
Connected 1px line strip. param/w index into meshVertices.
Sources/LavaUI/DrawList.swift:41
case spatialTriangles
Depth-tested 3D triangles from a Scene3D, indexing the frame's spatial vertices.
Sources/LavaUI/DrawList.swift:43
case linearGradientRect
Rounded rect filled with a two-stop linear ramp. aux = radius,
param = index into the frame's gradients, color = the start colour
so a consumer that ignores gradients still paints something sane.
Sources/LavaUI/DrawList.swift:47
case beginNode
Opens a scene node: param = id, x/y = local offset, w/h = viewport,
color = SceneNodeFlags. See draw_command.hpp — the renderer owns
state against the id, which is what a node has and a command does not.
Sources/LavaUI/DrawList.swift:51
case endNode
Closes the innermost node; x/y carry the content extent.
Sources/LavaUI/DrawList.swift:53
case nodeAnimate
Declares what the enclosing node should animate toward. See
NodeAnimate in draw_command.hpp.
Sources/LavaUI/DrawList.swift:56
case nodeScrollTo
Retargets the enclosing scroll node once per request serial.
Sources/LavaUI/DrawList.swift:58
case spatialBegin
Clears depth inside one Scene3D viewport before its triangles.
Sources/LavaUI/DrawList.swift:60
case opaqueBounds
Declares x,y,w,h of this frame fully opaque. Draws nothing; lets a
compositor stop blending the surface and skip what is behind it.
See OpaqueBounds in draw_command.hpp.
Sources/LavaUI/DrawList.swift:64
case imageSurface
Textured quad sourced from another compositor surface. param is
the surface id; aux is the longest dest edge (0 = native).
Sources/LavaUI/DrawList.swift:67
case strokedRect
Rounded rect drawn as an outline lying inside x,y,w,h. aux = the
outer corner radius, param = stroke width in 24.8 fixed point.
See StrokedRect in draw_command.hpp.
Sources/LavaUI/DrawList.swift:71
case glass
Glass on the next fill, image or backdrop: aux = refraction in px,
param = rim strength in 1/255ths, w = an image's corner radius,
h = frost, 0…1, x = magnification (0 or 1: none).
See Glass in draw_command.hpp.
Sources/LavaUI/DrawList.swift:76