LavaUI docs GitHub

struct AmbientLight3D

Swift

struct AmbientLight3D

Light that reaches every face equally, whatever way it points.

A scene with no ambient light gets one at intensity 0.3, and one with no directional light gets a default DirectionalLight3D.

Sources/LavaUI/Spatial.swift:567

Constructors

init(color: Color = Color(r: 1, g: 1, b: 1), intensity: Float = 0.3)

Creates an ambient light. intensity below zero is treated as zero.

Sources/LavaUI/Spatial.swift:570

Methods

func spatialElements() -> [SpatialElement]

Not documented.

Sources/LavaUI/Spatial.swift:576